Thursday, July 10, 2008

Missile Command

This classic video game involves the trackball and 3 buttons, an innovation in the 1980s. My Atari only has 1 button.



Waves and waves of missiles and their long trails are attacking your cities! Fortunately, you have a defense system to intercept them!
That siren and missiles indicate the fear of nuclear strikes in the Cold War.

Early video games (such as Space Invaders) often depict disaster strikes as you, the hero, attempt to save the day with quarters.

Nuclear strikes from Missile Command is simply an expanding circle cleaning out the pixels of a city.
Don't despair if you lose a city. Every 10,000 points you get a new city rebuilt.
In real life it would be unbelievably horrible. Just how many times more powerful than the A-bombs in Japan? How long does it take to earn 10,000 points to rebuild a city?

Missile strikes seem much more eminent today as we see Iran show off its missile capabilities.
Do we have a missile defense system like in Missile Command? If you build one in Europe to protect your allies will you upset your European allies?

Of course you can preemptive strike anyone to nuke them before they nuke you. Don't! We can't solve all problems by force.

Option 1: Let's talk to them. You get an example from opposition: talking to Hitler in 1940s wouldn't help.
Option 2: Let's strike them! Would we be fighting every country in the world eventually?
Option 3: Wait and see. If they really strike somebody, strike them back.

I prefer 1 and 3.

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